Tony's tutorial Page
I'm making a slight disinction between the "artwork" on the artwork page, and the technical parts on the this page.
RBF polygonizer 7:01 PM - May 05, 2005
This is a sample of my RBF library when used in conjunction with my Maya plugin. The library creates an implicit function that has some changing value at each point in space. A polygonizer runs through all of the space, and creates a polygonal mesh surface everywhere where the function equals zero (called the "zero set" of the function). This mesh gets passed to Maya, where I render it with a bunch of cubes and call it artwork. I could use a better polygonizer, though, this one returns some odd artifacts.