Tony's tutorial Page

I'm making a slight disinction between the "artwork" on the artwork page, and the technical parts on the this page.

Brick Shader       7:36 PM - Feb 05, 2006

This is a quick shading network to create a "brick shader" pattern from the existing Maya shading nodes. By using a ramp node and two grid nodes, I was able to piece together a basic procedural brick shader. I might also write up a quick actual brick shader node for flexibly creating a basic brick texture.

Once you download and import this shader file into Maya, you can see that the whole trick is to use the place2dTexture nodes to offset one grid node from the other. By keeping them offset properly the brick texture is pretty straightforward. The third place2dTexture node is just there to control the others -- to facilitate quick tiling of the texture across objects.

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